![]() I think it would be okay to slowly progress up. The thing about later levels is that it becomes very busy, very quickly, so having consultants a lot will make me cure many more per quarter, and will help keep the hospital busy. If I remember correctly an invisibility patient can earn around $1,200, and be a cure on your count if you use the consultant. if they diagnose slowly you could make more money, but later levels would need faster diagnosis. I can see what you mean about Juniors though. Naturally I can't run the game at maximum speed all the time otherwise I won't be able to keep up without very good knowledge of any hotkeys that work, but it's not impossible. It would need to judged on real time I think, if I'm going to be playing with the speed functions. Have you decided what game speed you're going to play at? Is this run going to be judged by game time or real time? Maybe with a junior in the GP's office you could bring that up to $500 per patient, which would be a good money-maker on levels with a slow flow of patients. The consultant I had in the GP's office was diagnosing everyone instantly, but that means I only got to charge $100 for the diagnosis, when I could have charged $300 to each patient if the diagnosis was split up into 2 office visits and 1 trip to another room. I was experimenting with an efficient, high-quality hospital in level 2 yesterday and I think I actually would have been better off with worse doctors. I wouldn't doubt that rushing becomes impossible later on, but it's something that can be considered level-by-level. Useful when you have a particular machine that has a low initial strength, or a cure you want to obtain in a hurry." ![]() "Specialization is the only way of directing research to look at one specific cure and improve it. I'm not sure that I'm right about "specialization." I'm just going by what I read on this page: As for rushing, I think it would be achieveable to a certain degree, but after a certain point rushing becomes impossible with the stricter winning criterias, possibly levels 6 and onwards. that'll be really effective to treat some of the advanced illnesses quickly, I'll bear that in mind. But for levels like Battenburg and Croaking Hospital, 12 and 11, the death quote is really low and you can lose quite easily if you don't do enough in one year. However, if you are reaching the end of the quarter for winning the level, you could in theory destroy your budget to win in the last three months. However, after level 5 the success criteria would become a little too high to simply rush. Beginners who want to get into this game should keep the following tips in mind to improve their experience with the game.You could do that for levels 1-5 I reckon. The act of controlling a hospital should be the most boring thing ever, but Two Point Hospital manages to integrate a string of riveting tasks and objectives to keep the gameplay fresh and interesting. One such game made by veterans in this genre is Two Point Hospital. Updated on February 11th, 2022 by Ritwik Mitra: Simulation games are a blast to play, with their addictive management gameplay loops being quite engaging. Knowing some key tricks and tips can be what it takes to transform a floundering clinic into a well-oiled machine of medical care. While it isn’t a particularly difficult game, it can get overwhelming, and players will occasionally be at a loss on what to do. RELATED: The Best Simulation Games Ever Made, According To Metacritic ![]() Players are tasked with attending to a variety of patients’ needs while building and maintaining a hospital from the ground up. Two Point Hospital is gaining some popularity for its zany and often hilarious take on managing a hospital.
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